OpenCL – the battle, part III
The first two parts described hardware-companies and operating systems, programming languages and software-companies, written about half a year ago. Now we focus on what has driven NVIDIA and ATI/AMD for decades: games. Disclaimer: this is an opinion-piece on the current market. We are strong supporters of OpenCL and all companies which support it too. Since […]
OpenCL – the battle, part III Read More »





