OpenGL “Compute Shaders” Before Compute Shaders – Heroic Times

The times before the advent of compute shaders, twenty years ago, were heroic. GPU came out of infancy into adolescence: the pace of innovation was breathtaking. A year without new GPU architecture was unthinkable. You could see new programming languages and APIs appearing one after another, bringing us closer and closer to “real-time photorealistic rendering”

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