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Engineering GPGPU into existing software

1 Comment / Featured, Technical / Vincent Hindriksen

At the Thalesian talk about OpenCL I gave in London it was quite hard to find a way to talk about OpenCL for a very diverse public (without falling back to listing code-samples for 50 minutes). Some already knew just about everything about HPC, while others have only heard of CUDA and/or OpenCL. One of

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New grown-ups on the block

2 Comments / Featured, Technical / Vincent Hindriksen

There is one big reason StreamHPC chose OpenCL, and that is (future) hardware-support. I talked about NVIDIA versus AMD a lot, but I did that knowing others would join soon. AMD is correct when they say the future is fusion: “hybrid computing with a single chip holding both CPU- and GPU-cores, sharing the same memory

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OpenCL – the battle, part III

2 Comments / Featured, Technical / Vincent Hindriksen

The first two parts described how hardware-companies and operating systems, programming languages and software-companies do or do not use OpenCL, written about half a year ago. Now we focus on what has driven NVIDIA and ATI/AMD for decades: games. Disclaimer: this is an opinion-piece on the current market. We are strong supporters of OpenCL and

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OpenCL in the Clouds

4 Comments / Featured, Technical / Vincent Hindriksen

Buzz-words are cool; they are loosely defined and are actually formed by the many implementation that use the label. Like Web 2.0 which is cool JavaScript for the one and interaction for the other. Now we have cloud-computing, which is cluster-computing with “something extra”. More than a year ago clouds were in the data-centre, but

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Learning both OpenCL and CUDA

2 Comments / Featured, Technical / Vincent Hindriksen

Be sure to read Taking on OpenCL where I’ve put my latest insights – also for CUDA. Should you learn OpenCL and CUDA one after the other, or both at once? The two¹ “camps” each claim you should learn their language first, after which the other is easy. I’m from the OpenCL camp, so I say: learn

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Waiting for Mobile OpenCL

3 Comments / Technical / Vincent Hindriksen

People who follow me, know my interest in ARM Cortex CPU & Mali GPU and Imagination Technology’s PowerVR, regarding OpenCL-potential. Here is an overview of what I found out until now and has more open ends than answers. I was very hopeful about access to mobile OpenCL for developers… But now I think it will

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Khronos OpenCL presentation at SIGGRAPH 2010

1 Comment / Technical, Training / Vincent Hindriksen

Here you find the videos uploaded by Khronos of their presentation about OpenCL. I added the time-line, so you can scroll to the more interesting parts easily. The presentation by Ofer Rosenberg of Intel and Cliff Woolly of NVIDIA were not uploaded (yet). Please note that for non-American people the speech of Affi Munchie is

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To think about: an OpenCL Wizard

Technical / Vincent Hindriksen

A part of reaction on my earlier post was: “VB Programmers span the whole range from hobbyists to scientists and professions. There is no reason that VB programmers should be left out of the loop in GPU programming. (…) CUDA and OpenCL are fundamentally lower level languages that do not have the same level of

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"High Rise" painting by Huma Mulji

The rise of the GPGPU compilers

6 Comments / Featured, Technical / Vincent Hindriksen

If you read Charles Petzold’s The Disasters of Visual Designer Tools, you’ll find a common thought about easy programming. Many programmers no longer learn the hard-to-grasp background. Instead, they twiddle around and click a program together. The same risk applies to GPGPU compilers: the more they do for you, the less you learn about the

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OpenCL 1.1 changes compared to 1.0

1 Comment / Technical / Vincent Hindriksen

This blog-entry is of interest for you, if you don’t want to read the whole new specifications [PDF] for the OpenCL 1.1 changes, but just want an overview of the most important changes differences with 1.0. The news-release sums up the changes for 1.1 like this: New datatypes including 3-component vectors and additional formats Handling command

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