All OpenCL SDKs now in our Knowledge Base

For who hasn’t seen the latest addition to our knowledge base, we have added a list of all (almost) available OpenCL-SDKs. You can find it in the menu under “Knowledge Base” -> “SDKs…“. This list shows how important OpenCL is getting, as developers now can write compute-intensive parallel software on CPUs, GPUs, ARM-based accelerators and even

All OpenCL SDKs now in our Knowledge Base Read More »

Scientific Visualisation of Molecules

In many hard sciences focus is on formulas and text, whereas images are mainly graphs or simplified representations of researched matters. Beautiful visualisations are mainly artist’s impressions in popular media targeting hobby-scientists. When Cyrille Favreau made the first good-working version of his real-time GPU-accelerated raytracer, he saw potential in exactly this area: beautiful, realistic visualisations

Scientific Visualisation of Molecules Read More »

Targetting various architectures in OpenCL and CUDA

The question we aim to answer in this post is: “How to do you make software that performs on several platforms?”. Note: This article is not fully finished – I’ll add more information during the coming months. It’s busy here! Even in many Java-code you’ll find hard-coded filename-delimiters in the file-names, which then work on one

Targetting various architectures in OpenCL and CUDA Read More »