OpenGL shaders and OpenGL compute can do a subset of compute languages like OpenCL and CUDA. It has been designed with graphics in mind, and are a good fit for image manipulation and matrix operations.
OpenGL (ES) works on all GPUs, and software can be made working on a wide variation of devices. OpenGL drivers are often more mature, as they have been around for many years. If portability is at stake, OpenGL shaders are a great choice.
It works on various types of hardware:
- X86 GPUs:
- ARM GPUs:
- Vivante (automotivce)
- ARM MALI
- Imagination (Apple iPhone)
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