There was some guy at Microsoft who understood IT very well while being a businessman: “Developers, developers, developers, developers!”. You saw it again in the mobile market and now with OpenCL. Normally I watch his yearly speech to see which product they have brought to their own ecosphere, but the developers-speech is one to watch over and over because he is so right about this! (I don’t recommend the house-remixes, because those stick in your head for weeks.)
Since OpenCL needs to be optimised for each platform, it is important for the companies that developers start developing for their platform first. StreamComputer is developing a few different Eclipse-plugins for OpenCL-development, so we were curious what was already there. Why not share all findings with you? I will keep this article updated – know this article does not cover which features are supported by each SDK.





About 5 months ago we started 


Update 17-06-2011: updated version of 

The Wine 1.3 branch has support for OpenCL 1.0 since 
Developing with OpenCL is fun, if you like debugging. Having software with support for OpenCL is even more fun, because no debugging is needed. But what would be a good machine? Below is an overview of what kind of hardware you have to think about; it is not in-depth, but gives you enough information to make a decision in your local or online computer store.














Computer games are cool; merely because you choose from so many different kinds. While Tetris will live forever, the latest games also have something to add: realistic physics simulation. And that’s what’s done by GPUs now. Nintendo has shown us that gameplay and good interaction are far more important than video-quality. The wow-factor for photo-realistic real-time rendering is not as it was years ago.




