Most of our projects are around performance optimisation, but we’re cleaning up bugs too. This is because you can only speed up software when certain types of bugs are cleared out. A few months ago, we got a different type of request. If we could solve bugs in MESA 3D that appear in games.
Yes, we wanted to try that and got a list of bugs to solve. And as you can read, we were successful.
Below you found a detailed description of one of the 5 bugs we solved by digging deep into the different games and the MESA 3D drivers. At the end of the blog post you’ll find the full list with links to issues in MESA’s bugtracker. Continue reading “Bug fixing the MESA 3D drivers”
In the perfect world all software is fast, giving us time to do actual work. Unfortunately we live in an unperfect world, and we have to spend extra time controlling our anger as the software keeps us waiting.







ROCm is AMD’s open source Linux-driver that brings compute to HSA-hardware. It does not provide graphics and therefore focuses on monitor-less applications like machine learning, math, media processing, machine vision, large scale simulations and more.
During IWOCL a workshop takes place that discusses the opportunities that C++ brings to OpenCL-enabled processors. A well-know example is SYCL, but various other approaches are talked about.
As of 1 April we are 7 years old. Because of all the jokes on that day, this post is a bit later.
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The main strength of Artificial Intelligence is it’s easy to understand by anybody. This results in new applications in all industries at a rapid pace. Are there new possibilities generated or have the possibilities always been possible? The answer is both.


Would you like to run CUDA-kernels on the OpenCL framework? Or Python or Rust? SPIRV is the answer! Where source-to-source translations had several limitations, SPIRV 1.1 even supports higher level languages like C++.
How interesting is SPIRV really?
In the release notes for 378.66 graphics drivers for Windows (February 2017), NVIDIA officially spoke about supporting OpenCL 2.0 for the first time. Unfortunately, this is partial support only and, as NVIDIA said, these new [OpenCL 2.0] features are available for evaluation purposes only.
